![]() In it you’re transported to the “pub at the end of time” to join the fight against various evils in worlds based on Motorhead mythology. The Motorhead expansion is probably my favourite part of Victor Vran. They are Motorhead: Through the Ages and Fractured Worlds. Two new expansions come as part of of the Victor Vran: Overkill Edition. Performance wise, I didn’t notice a single dropped frame, stutter or screen tear throughout the entire game – even when there are 40+ enemies on screen. The gothic art style evolves, introducing steam-punk-esque aspects as you travel through the numerous districts and dungeons of Zagoravia but it all feels tied together. ![]() Visually, the Overkill Edition on PS4 is splendid. The plot doesn’t take itself too seriously and telegraphs some of its twists early on but it’s an adequate window dressing around the action which keeps you on the hook right till the end. He narrates the majority of your adventure but likes to get up to mischief – such as telling you Victor is going the wrong way in a dungeon, attempting to shepherd Vran into more waves of enemies or scalding “Viccy” for cheating when he jumps over the walls of a hedge maze. When the reluctant hero first arrives in Zagoravia, he starts to hear a playful but evil voice in his head who is a constant source of entertainment. Without spoiling it, the plot for the main story of Victor Vran is a wickedly fun one full of dark humour, bad decisions, fantasy tropes and the occasional pop culture reference. The game’s UI is intuitive – loot and gear has different colours depending on rarity and power – and it has tuned for console controls to make it as accessible as possible. You will have to dip in and out of menu’s to equip new equipment, outfits and “Destiny Cards” (which have an effect on Vran’s damage, stats, passive abilities etc) but you don’t have to spend hours comparing numbers and statistics to get through the game. The RPG aspects of Victor Vran are as deep or shallow as you want them to be. Much like an action-adventure game, the bosses almost always have a “best” way to defeat them and it’s a matter of probing out what that is and then hammering it home – literally in some cases. Then there are the boss battles – wow! Just wow. The combat rarely becomes repetitive (although there are a few dungeons that could have been shorter and would have benefited from it) as it drip feeds new and ever improving weapons, abilities and card upgrades for you to use against a rotating blend of opponents. Some demons will test your skills while others serve as opportunities to use some of Victor’s more impressive abilities to Overkill tonnes of enemies at once. New enemies types (of which there are *plenty*) are incrementally introduced as you progress through the city and are constantly mixed up with older, more familiar foes to keep you on your toes. This is because this game plays to its strengths, focusing on the well implemented, satisfying and challenging combat. There’s very little dialogue and most of the quests in the game are combat oriented, requiring you to head to a location, bash the heads in of whatever is waiting for you and then returning to the quest giver to let them know. ![]() ![]() Unlike many of its peers, the game is exciting from beginning to end and even has a jump button (I know, I was as surprised as you are). Victor Vran certainly puts the “action” in “Action Role Playing Game”. Of course, nothing goes according to plan and Victor gets dragged into a war between the last remnants of the city’s human resistance and the demon hordes rising from below. You play as titular hero Victor Vran, a reluctant demon hunter who has arrived in the demon-infested city of Zagoravia searching for a friend who has gone missing. Victor Vran is an almost-top-down aRPG set in a gothic fantasy world that’s designed to entertain as much as it is to challenge. It was at this moment, as I smashed Skeleton warriors to pieces with a giant hammer while having my intelligence insulted, that I fell in love with Victor Vran: Overkill Edition. I’m far too intelligent to be a simple Hunter like you”. The voice then followed up with the left hook of an insult “of course that’s not true. I smiled to myself, recognising the nod to the famous Skyrim meme. I moved Victor Vran into a room full of Skeletons and “the voice”, a fiendish narrator to the game’s story, said “I was once a hunter like you, until I took an arrow to the knee”. Victor Vran: Overkill Edition is an almost essential aRPG. ![]()
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